Follow these Rules:
- Moneyline refers to the winner of an Esports match-up who may be a team or individual competitor that defeats another (progress to the next round) or places highest in a match-up.
- All eSports Action will count towards the rollover.
- Free play cannot be used on the eSports Platform.
- All markets will be settled on the official results declared by the relevant Esports association or organizing body as it may be posted on its official website. Any subsequent disqualifications or changes to the results will not be considered for betting purposes.
- Odd/Even markets: any extra-time or overtime added in the match will be counted for the purposes of determining the full-time score used for settling purposes.
- If a match is not completed because of a player/team retirement, disqualification or before all scheduled map rounds are played (Counter-Strike) then all bets on Moneyline, spread and the total will be canceled.
- All bets that already have an outcome will be the result. All markets not resulted will also be cancelled.
- If a match-up was replayed due to a draw, player disconnection or power interruption, then all bets will be void. In case of replay, the replayed match-up will be considered as a separate and new market.
- If the number of rounds/maps is changed from the original schedule then handicap and over/under bets will be considered void while moneyline bets will still be considered valid.
- If one or more participating teams start the game with 3 or more different players than the ones listed when odds were published, then BetUS.com reserves the right to declare the game void and cancel all bets placed. Games with correct team players will be offered as a new event.
- If the name of a player or team is misspelled, all wagers will stand as long as it’s clear what game or match the wagers are on. If a player or team changes their name, lines offered using their previous name will have action as long as it’s clear what game or match the wagers are on.
- Games can be canceled at any time.
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